Friday, 23 March 2012

Privacy :)

Privacy (from Latin: privatus "separated from the rest, deprived of something, esp. office, participation in the government", from privo "to deprive") is the ability of an individual or group to seclude themselves or information about themselves and thereby reveal themselves selectively. The boundaries and content of what is considered private differ among cultures and individuals, but share basic common themes. Privacy is sometimes related to anonymity, the wish to remain unnoticed or unidentified in the public realm. When something is private to a person, it usually means there is something within them that is considered inherently special or personally sensitive. The degree to which private information is exposed therefore depends on how the public will receive this information, which differs between places and over time. Privacy partially intersects security, including for instance the concepts of appropriate use, as well as protection, of information.

The right not to be subjected to unsanctioned invasion of privacy by the government, corporations or individuals is part of many countries' privacy laws, and in some cases, constitutions. Almost all countries have laws which in some way limit privacy; an example of this would be law concerning taxation, which normally require the sharing of information about personal income or earnings. In some countries individual privacy may conflict with freedom of speech laws and some laws may require public disclosure of information which would be considered private in other countries and cultures. Privacy may be voluntarily sacrificed, normally in exchange for perceived benefits and very often with specific dangers and losses, although this is a very strategic view of human relationships. Academics who are economists, evolutionary theorists, and research psychologists describe revealing privacy as a 'voluntary sacrifice', for instance by willing participants in sweepstakes or competitions. In the business world, a person may volunteer personal details (often for advertising purposes) in order to gamble on winning a prize. Personal information which is voluntarily shared but subsequently stolen or misused can lead to identity theft.

Privacy, as the term is generally understood in the West, is not a universal concept and remained virtually unknown in some cultures until recent times. Most cultures, however, recognize the ability of individuals to withhold certain parts of their personal information from wider society - a figleaf over the genitals being an ancient example.

The word "privacy" is sometimes regarded as untranslatable by linguists. Many languages lack a specific word for "privacy". Such languages either use a complex description to translate the term (such as Russian combine meaning of уединение - solitude, секретность - secrecy, and частная жизнь - private life) or borrow English "privacy" (as Indonesian Privasi or Italian la privacy).

Monday, 19 March 2012

MotherBoard :)

In personal computer, a motherboard is the central printed circuit board (PCB) in many modern computers  and holds many of the crucial components of the system, providing connectors for other peripherals. The motherboard is sometimes alternatively known as the mainboard, system board, or, on Apple computers, the logic board. It is also sometimes casually shortened to mobo.



A motherboard of a Vaio E series laptop (right)

 

 

Prior to the advent of the microprocessor, a computer was usually built in a card-cage case or mainframe with components connected by a backplane consisting of a set of slots themselves connected with wires; in very old designs the wires were discrete connections between card connector pins, but printed circuit boards soon became the standard practice. The Central Processing System, memory and peripherals  were housed on individual printed circuit boards which plugged into the backplate. During the late 1980s and 1990s, it became economical to move an increasing number of peripheral functions onto the motherboard (see below). In the late 1980s, motherboards began to include single ICs (called Super I/O chips) capable of supporting a set of low-speed peripherals: keyboard, mouse, floppy disk drives, serial ports, and parallel ports. As of the late 1990s, many personal computer motherboards supported a full range of audio, video, storage, and networking functions without the need for any expansion cards at all; higher-end systems for 3D gaming and computer graphics typically retained only the graphics card as a separate component.
The early pioneers of motherboard manufacturing were Micronics, Mylex, AMI, DTK, Hauppauge, Orchid Technology, Elitegroup, DFI, and a number of Taiwan-based manufacturers.
The most popular computers such as the Apple II and IBM PC had published schematic diagrams and other documentation which permitted rapid reverse-engineering and third-party replacement motherboards. Usually intended for building new computers compatible with the exemplars, many motherboards offered additional performance or other features and were used to upgrade the manufacturer's original equipment
The term mainboard is applied to devices with a single board and no additional expansions or capability. In modern terms this would include embedded systems and controlling boards in televisions, washing machines, etc. A motherboard specifically refers to a printed circuit board with expansion capability.

A motherboard, like abackplane, provides the electrical connections by which the other components of the system communicate, but unlike a backplane, it also connects the central processing unit and hosts other subsystems and devices.
A typical desktop computer has its microprocessor, main memory, and other essential components connected to the motherboard. Other components such as external storage, controllers for video display and sound, and peripheral devices may be attached to the motherboard as plug-in cards or via cables, although in modern computers it is increasingly common to integrate some of these peripherals into the motherboard itself.
An important component of a motherboard is the microprocessor's supporting chipset which provides the supporting interfaces between the CPU and the various buses and external components. This chipset determines, to an extent, the features and capabilities of the motherboard.
Modern motherboards include, at a minimum:
  • sockets (or slots) in which one or more microprocessors may be installed
  • slots into which the system's main memory is to be installed (typically in the form of DIMM modules containing DRAM chips)
  • a chipset which forms an interface between the CPU's front-side bus, main memory, and peripheral buses
  • non-volatile memory chips (usually Flash ROM in modern motherboards) containing the system's firmware or BIOS
  • a clock generator which produces the system clock signal to synchronize the various components
  • slots for expansion cards (these interface to the system via the buses supported by the chipset)
  • power connectors, which receive electrical power from the computer power supply and distribute it to the CPU, chipset, main memory, and expansion cards.

The Octek Jaguar V motherboard from 1993. This board has few onboard peripherals, as evidenced by the 6 slots provided for ISA cards and the lack of other built-in external interface connectors.


Additionally, nearly all motherboards include logic and connectors to support commonly used input devices, such as PS/2 connectors for a mouse and keyboard. Early personal computers such as the Apple II or IBM PC included only this minimal peripheral support on the motherboard. Occasionally video interface hardware was also integrated into the motherboard; for example, on the Apple II and rarely on IBM-compatible computers such as the IBM PC Jr. Additional peripherals such as disk controllers and serial ports were provided as expansion cards.
Given the high thermal design power of high-speed computer CPUs and components, modern motherboards nearly always include heat sinks and mounting points for fans to dissipate excess heat.


A CPU socket or slot is an electrical component that attaches to a printed circuit board (PCB) and is designed to house a CPU (also called a microprocessor). It is a special type of integrated circuit socket designed for very high pin counts. A CPU socket provides many functions, including a physical structure to support the CPU, support for a heat sink, facilitating replacement (as well as reducing cost), and most importantly, forming an electrical interface both with the CPU and the PCB. CPU sockets can most often be found in most desktop and server computers (laptops typically use surface mount CPUs), particularly those based on the Intel x86 architecture on the motherboard. A CPU socket type and motherboard chipset must support the CPU series and speed.

 Integrated peripherals


Block diagram of a modern motherboard, which supports many on-board peripheral functions as well as several expansion slots.
With the steadily declining costs and size of integrated circuits, it is now possible to include support for many peripherals on the motherboard. By combining many functions on one PCB, the physical size and total cost of the system may be reduced; highly integrated motherboards are thus especially popular in small form factor and budget computers.
For example, the ECS RS485M-M, a typical modern budget motherboard for computers based on AMD processors, has on-board support for a very large range of peripherals:
  • disk controllers for a floppy disk drive, up to 2 PATA drives, and up to 6 SATA drives (including RAID 0/1 support)
  • integrated graphics controller supporting 2D and 3D graphics, with VGA and TV output
  • integrated sound card supporting 8-channel (7.1) audio and S/PDIF output
  • Fast Ethernet network controller for 10/100 Mbit networking
  • USB 2.0 controller supporting up to 12 USB ports
  • IrDA controller for infrared data communication (e.g. with an IrDA-enabled cellular phone or printer)
  • temperature, voltage, and fan-speed sensors that allow software to monitor the health of computer components
Expansion cards to support all of these functions would have cost hundreds of dollars even a decade ago; however, as of April 2007 such highly integrated motherboards are available for as little as $30 in the US.

Peripheral card slots

A typical motherboard of 2009 will have a different number of connections depending on its standard.
A standard ATX motherboard will typically have one PCI-E 16x connection for a graphics card, two conventional PCI slots for various expansion cards, and one PCI-E 1x (which will eventually supersede PCI). A standard EATX motherboard will have one PCI-E 16x connection for a graphics card, and a varying number of PCI and PCI-E 1x slots. It can sometimes also have a PCI-E 4x slot. (This varies between brands and models.)
Some motherboards have two PCI-E 16x slots, to allow more than 2 monitors without special hardware, or use a special graphics technology called SLI (for Nvidia) and Crossfire (for ATI). These allow 2 graphics cards to be linked together, to allow better performance in intensive graphical computing tasks, such as gaming and video editing.
As of 2007, virtually all motherboards come with at least four USB ports on the rear, with at least 2 connections on the board internally for wiring additional front ports that may be built into the computer's case. Ethernet is also included. This is a standard networking cable for connecting the computer to a network or a modem. A sound chip is always included on the motherboard, to allow sound output without the need for any extra components. This allows computers to be far more multimedia-based than before. Some motherboards contain video outputs on the back panel for integrated graphics solutions (either embedded in the motherboard, or combined with the microprocessor, such as the Intel HD Graphics). A separate card may still be used.

Temperature and reliability

Motherboards are generally air cooled with heat sinks often mounted on larger chips, such as the Northbridge, in modern motherboards. Insufficient or improper cooling can cause damage to the internal components of the computer and cause it to crash. Passive cooling, or a single fan mounted on the power supply, was sufficient for many desktop computer CPUs until the late 1990s; since then, most have required CPU fans mounted on their heat sinks, due to rising clock speeds and power consumption. Most motherboards have connectors for additional case fans as well. Newer motherboards have integrated temperature sensors to detect motherboard and CPU temperatures, and controllable fan connectors which the BIOS or operating system can use to regulate fan speed. Some computers (which typically have high-performance microprocessors, large amounts of RAM, and high-performance video cards) use a water-cooling system instead of many fans.
Some small form factor computers and home theater PCs designed for quiet and energy-efficient operation boast fan-less designs. This typically requires the use of a low-power CPU, as well as careful layout of the motherboard and other components to allow for heat sink placement.
A 2003 study found that some spurious computer crashes and general reliability issues, ranging from screen image distortions to I/O read/write errors, can be attributed not to software or peripheral hardware but to aging capacitors on PC motherboards. Ultimately this was shown to be the result of a faulty electrolyte formulation.

A microATX motherboard with some faulty capacitors.
Motherboards use electrolytic capacitors to filter the DC power distributed around the board. These capacitors age at a temperature-dependent rate, as their water based electrolytes slowly evaporate. This can lead to loss of capacitance and subsequent motherboard malfunctions due to voltage instabilities. While most capacitors are rated for 2000 hours of operation at 105 °C, their expected design life roughly doubles for every 10 °C below this. At 45 °C a lifetime of 15 years can be expected. This appears reasonable for a computer motherboard. However, many manufacturers have delivered substandard capacitors,  which significantly reduce life expectancy. Inadequate case cooling and elevated temperatures easily exacerbate this problem. It is possible, but tedious and time-consuming, to find and replace failed capacitors on PC motherboards.
 Form factor
Comparison of computer form factors
Motherboards are produced in a variety of sizes and shapes called computer form factor, some of which are specific to individual computer manufacturers. However, the motherboards used in IBM-compatible systems are designed to fit various case sizes. As of 2007, most desktop computer motherboards use one of these standard form factors—even those found in Macintosh and Sun computers, which have not been built from commodity components. A case's motherboard and PSU form factor must all match, though some smaller form factor motherboards of the same family will fit larger cases. For example, an ATX case will usually accommodate a microATX motherboard.
Laptop computers generally use highly integrated, miniaturized and customized motherboards. This is one of the reasons that laptop computers are difficult to upgrade and expensive to repair. Often the failure of one laptop component requires the replacement of the entire motherboard, which is usually more expensive than a desktop motherboard due to the large number of integrated components.

Bootstrapping using the BIOS

Motherboards contain some non-volatile memory to initialize the system and load an operating system from some external peripheral device. Microcomputers such as the Apple II and IBM PC used ROM chips, mounted in sockets on the motherboard. At power-up, the central processor would load its program counter with the address of the boot ROM and start executing ROM instructions, displaying system information on the screen and running memory checks, which would in turn start loading memory from an external or peripheral device (disk drive). If none is available, then the computer can perform tasks from other memory stores or display an error message, depending on the model and design of the computer and version of the BIOS.
Most modern motherboard designs use a BIOS, stored in an EEPROM chip soldered or socketed to the motherboard, to bootstrap an operating system. When power is first applied to the motherboard, the BIOS firmware tests and configures memory, circuitry, and peripherals. This Power-On Self Test (POST) may include testing some of the following things:
  • video adapter
  • cards inserted into slots, such as conventional PCI
  • floppy drive
  • thermistors, voltages, and fan speeds for hardware monitoring
  • CMOS used to store BIOS setup configuration
  • keyboard and mouse
  • network controller
  • optical drives: CD-ROM or DVD-ROM
  • SCSI hard drive
  • IDE, EIDE, or SATA hard disk
  • security devices, such as a fingerprint reader or the state of a latch switch to detect intrusion
  • USB devices, such as a memory storage device
On recent motherboards, the BIOS may also patch the central processor microcode if the BIOS detects that the installed CPU is one in for which errata has been published. Many of the above devices can be stored with machine code instructions to load an operating system or program.

Storage :)

Computer data storage, often called storage or memory, refers to computer components and recording media that retain digital data. Data storage is a core function and fundamental component of computers.

In contemporary usage, 'memory' usually refers to semiconductor storage read-write random-accses memory, typically DRAM (Dynamic-RAM). Memory can refer to other forms of fast but temporary storage. Storage refers to storage devices and their media not directly accessible by the CPU, (secondary or tertiary storage), typically hard disk drives, optical disk drives, and other devices slower than RAM but are non-volatile (retaining contents when powered down).[ Historically, memory has been called core, main memory, real storage or internal memory while storage devices have been referred to as secondary storage, external memory or auxiliary/peripheral storage.

The distinctions are fundamental to the architecture of computers. The distinctions also reflect an important and significant technical difference between memory and mass storage devices, which has been blurred by the historical usage of the term storage. Nevertheless, this article uses the traditional nomenclature.

Many different forms of storage, based on various natural phenomena, have been invented. So far, no practical universal storage medium exists, and all forms of storage have some drawbacks. Therefore a computer system usually contains several kinds of storage, each with an individual purpose.

A modern digital computer represents data using the binary numeral system. Text, numbers, pictures, audio, and nearly any other form of information can be converted into a string of bits, or binary digits, each of which has a value of 1 or 0. The most common unit of storage is the byte, equal to 8 bits. A piece of information can be handled by any computer or device whose storage space is large enough to accommodate the binary representation of the piece of information, or simply data. For example, the complete works of Shakespears, about 1250 pages in print, can be stored in about five megabytes(forty million bits) with one byte per character.

The defining component of a computer is the cenral processing unit (CPU, or simply processor), because it operates on data, performs calculations (computes), and controls other components. In the most commonly computer architecture, the CPU consists of two main parts: Control unit and Arithmetic Logic Unit. (ALU). The former controls the flow of data between the CPU and memory; the latter performs arithmetic and logical operations on data.

Without a significant amount of memory, a computer would merely be able to perform fixed operations and immediately output the result. It would have to be reconfigured to change its behavior. This is acceptable for devices such as desk calculatorscalculators, digital signal processor, and other specialised devices. Von Neumann machines differ in having a memory in which they store their operating instructions  and data. Such computers are more versatile in that they do not need to have their hardware reconfigured for each new program, but can simply be reprogammed with new in-memory instructions; they also tend to be simpler to design, in that a relatively simple processor may keep state between successive computations to build up complex procedural results. Most modern computers are von Neumann machines.

In practice, almost all computers use a variety of memory types, organized in a storage hierarchy  around the CPU, as a trade-off between performance and cost. Generally, the lower a storage is in the hierarchy, the lesser its bandwidth and the greater its access latency  is from the CPU. This traditional division of storage to primary, secondary, tertiary and off-line storage is also guided by cost per bit.

Output Device :)




An output device is any piece of computer hardware equipment used to communicate the results of data processingcarried out by an information processing system (such as a computer) to the outside world.

In computing, input/output, or I/O, refers to the communication between an information processing system (such as a computer), and the outside world. Inputs are the signals or data sent to the system, and outputs are the signals or data sent by the system to the outside.

Examples of output devices:

1. Speakers
2. Headphones
3. Screen (Monitor)
4. Printer

Input Device :)

An input device is a peripheral used to transfer data from the outside world into a computer system. In other words, it is any machine that feeds data into a computer.

Input devices convert the user's actions and analog data (sound, graphics, pictures) into digital electronic signals that can be ‘handled’ or ‘read’ by a computer. Digital data (such as from barcode readers, scanners, etc.) does not require any conversion and is input direct into a computer. It is through input devices that a user exercises control over a computer, its operations, and outputs.

Examples of input devices are:

Keyboard
Mouse
Light pen
Joystick
Scanner
Touch screen
Digitising tablet
Microphone
Barcode reader.
Graphic tablet
Magnetic-stripe reader

All the devices above feed data or instruction into a computer for display, processing, storage, or outputting.

CLASSIFICATION OF INPUT DEVICES
Many input devices can be classified according to:

the modality of input (e.g. mechanical motion, audio, visual, sound, etc.)
whether the input is discrete (e.g. keypresses) or continuous (e.g. a mouse's position, though digitized into a discrete quantity, is high-resolution enough to be thought of as continuous)
the number of degrees of freedom involved (e.g. many mice allow 2D positional input, but some devices allow 3D input, such as the Logitech Magellan Space Mouse)

Pointing devices, which are input devices used to specify a position in space, can further be classified according to
Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the cursor appears. Touchscreens and light pens involve direct input. Examples involving indirect input include the mouse and trackball.
Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g. with a mouse that can be lifted and repositioned)

Note that direct input is almost necessarily absolute, but indirect input may be either absolute or relative. For example, digitizing graphics tablets that do not have an embedded screen involve indirect input, and sense absolute positions and are often run in an absolute input mode, but they may also be setup to simulate a relative input mode where the stylus or puck can be lifted and repositioned.